Friday, 1 January 2016

War...war never changes

gizmodo.com/the-real-story-behind-the-1914-christmas-truce-in-world-1749590742

I stand by last year's conclusion.

Dehumanizing the enemy is the simplest and most effective way to get anyone into a warlike trigger-happy frenzy. On the other hand, it takes a lot more effort to empathize, think and decide to do what one thinks to be the right thing.

I don't think this could happen now, not between professional soldiers who also play CoD, GTA and Battlefield in their spare time, ideologically driven fighters and especially not between the operators of drones, UAVs and tanks.


---

V2

This isn't the first time I've reported on this.

My conclusion, this year, is the same. If we rig the game so that

1. two groups are on opposition
2. each group has an officer and soldier class.
3. officers can punish soldiers for disobedience, officers can punish officers beneath them for disobedience.
4. Soldiers are trained to be obedient, subservient

The groups will fight each other than try to stop the game.

No comments: